

- #STARBOUND HOW TO GET CORE FROM FLUFLO INSTALL#
- #STARBOUND HOW TO GET CORE FROM FLUFLO MOD#
- #STARBOUND HOW TO GET CORE FROM FLUFLO FULL#
To obtain a Fluffalo, the player can buy a Fluffalo Egg from the Outpost's Terramart. Other varieties of Fluffalo include the Electric Fluffalo, Fire Fluffalo, Ice Fluffalo, Poison Fluffalo. The common Fluffalo gives up 8~16 units of Plant Fibre when ready for harvesting, indicated by their pelt turning a lighter shade of brown. The unbothered Fluffalo will then slowly regenerate that resource. After a time, their pelt will change color, and interacting with them will make them drop a crafting resource. Of all the races in the banner (including the obscured ones), a total of six are my creations, two are from the member who created the Trink, and the other two races were created by two other members.Fluffalo are a harvestable farm animal. The Avikan are one of my original creations (along with the Droden), while the Trink were created by another member.
#STARBOUND HOW TO GET CORE FROM FLUFLO MOD#
The races in this mod were all created by that core group. While there were probably a couple dozen people who joined the roleplay over the years, there was a small 'core' group responsible for most of the content, and who stuck around the longest. In that roleplay, people could create their own races and interstellar civilizations, and that's where these races were created. All races in this mod originate from an online roleplay I created a few years back, the Elithian Alliance Roleplay (hence the mod's name). The majority of these races are my original creations, but a few were thought of by others (and they gave me permission to use those races in the mod). Good to know the issue's been resolved, though!
#STARBOUND HOW TO GET CORE FROM FLUFLO INSTALL#
If it happens on all desert planets for you, it's likely to be an issue I haven't encountered before - I'll need the log to investigate further, though.Ĭlick to expand.Hmm, did you upgrade from a previous version of this mod or install it fresh? I could imagine that something like this might happen if you overwrite a previous version instead of doing a clean install, but you never really know with these kind of things.

In my case, this only happened on select planets, so moving to a new desert planet should hopefully allow you to beam down to that one. I haven't yet been able to find a solution to this, but I'm still trying to find a way to fix it. If I recall correctly, my log mentioned a unique entity ID being used twice, which occurs whenever the game tries to place two Avikan Colonies on the same planet. Unlike in the previous versions of this mod, they can no be found alongside other dungeons as well.Ĭould you send me your starbound.log? I've had this happen to me a few times during testing as well, but I'm not sure if it's being caused by the same core issue in your case. You'll find them as random encounters, and there can be multiple of them on the same planet.
#STARBOUND HOW TO GET CORE FROM FLUFLO FULL#
The full list of planet types is as follows: forest, desert, savannah(arid), snow, jungle, alien, tundra(frozen), volcanic, midnight and scorched. Desert planets are one of the possible locations to find these, but they can be found in many more places.
